Archive for the ‘Sound’ Category

Scenofest Sounds

Thursday, July 19th, 2007

Just thought i’d link you up with some sounds of Scenofest. First of all Steve Brown’s audio diary and his post sharing the fantastically eerie and beautiful soundscape for “Reaching for the Heavens 1″ if that doesn’t make you wish you were back in the buzz of the Babel Tower then your dead to the world.

My second offering is a bit of audio I took during one of the many rain showers during the Prague Quadrennial 2007, in my post I say I’m off in a meeting but the truth is I was out barefoot in the rain making the most of it’s cooling effects, listen out for Angela Bower and Yella (sp?) the Belgium IT/Theatre Technician

From Charles Bridge to Masarykovo Railway Station

Sunday, June 10th, 2007

I visited the Laptop Connections blog recently and read this post charting the history of the project. Well worth a read.

Laptop Connections

Saturday, June 2nd, 2007

Laptop Connections is one of the Scenofest Sound events… and it’s on im pretty keen on seeing (hearing) full details may be found here or visit the dedicated blog hereThe idea is simple, sound designers from around the globe meet at a Prague railway station and create a soundscope thats kinda mixed live through a wireless network.. tbh im not really a sound guy and the techinical implications of it confuse me to hell… BUT the idea of six designers planted around one site mixing sounds live does sound very exciting… how is it going to work? What’s going to happen to the sound as you move around or as a train comes in? how aware of each others sounds will they be?

Some discussion on how the teams will communicate may be found on the Laptop Connections Blog here

God made my Babel Bell

Saturday, April 7th, 2007

No, this is not my award acceptance speech, but a rather evangelical description of how I’m making my Babel Bell. I’m attempting to create a sound entirely at random, and I’ll describe what I’m doing below.

First of all, I had to break down a sound into its component parts. A sound is made up of three main characteristics: attack, the length of time from the beginning of the sound to its loudest point; sustain, the duration at which it stays at its loudest point; and release, the length of time it takes to go from its loudest point to silence. I also had to work out whether I was going to record the sound myself, or use samples from someone else, whether it would be a natural sound or an electronic one, and whether it would be tonal or atonal, i.e. would it have a musical quality or not?

I really want to apply this to a lighting design, and generate one entirely at random for a show, but all the directors I know would have a heart attack if I did that!

There are many other qualities to a sound, which can all be decided randomly, but I just don’t have the time to work them all out, so if you like this idea, feel free to contribute your own ideas. Here’s what I’ve got so far:

1. Pick up a newspaper. What is the eighth letter in the first paragraph on the front page? If it’s A to M, then you’re making your own sound, if it’s N to Z then you’re using samples.

2. Open the phone book. Call the first business you see. When someone answers, ask them what their favourite number is. If it’s an even number then you will make a natural sound, if it’s an odd number then you will make an electronic one.

3. Watch a group of people waiting at a traffic light. When they cross, see who makes it first. If it’s a woman then you’re making a tonal sound, if it’s a man then it’s an atonal sound.

4. Go outside. If there is no wind then your attack is less than one second. If there is a light wind then it’s between one second and five seconds. If there is a strong wind then it is between five seconds and ten seconds.

5. Look at the second hand of a clock and notice the number. Divide it by two. That is the duration of your sustain, in seconds.

6. Stand at a bus station. When the next bus stops, count the number of people who get off. That is the duration of your decay, in seconds.

This sort of random generation is also a form of divination. Many people use things like this to determine the events of their future. For example, how many of us have ever tossed a coin to decide what we should do? I read recently that there is a culture of trying to read the future in websites, where people find significance in words and images they find at random. This is probably a silly thing to do, as ridiculous as the significance of tarot cards. But I found out recently that even silly tarot cards can be frighteningly accurate.